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Card Play: Locations and Status
------------------------------- Q: Where can my cards be? A: In the basic game, your cards are always in your draw deck, in your hand (note that this includes disclosed cards), in your discard pile (not leadership cards), in a pile on your leader card (leadership cards only), in your combat area (character and booster cards only) or in your support area (support cards only). With Allies and Emissaries, your cards can also be in your influence area (one Hyla card only) or in your achievement area (crystal cards only). With the Buka Invasion your cards can also be in your influence area (ships and cards loaded on ships only), or landed (ships and cards loaded on ships only), in addition face down character cards with the BLUFF icon can be in your support area. A card is never "in limbo" between these places. (Rulebook page 18, Special Rule 10: 'At all times during the game, your cards are either in your hand or on your side of the game board.'.) |
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Q: If I play Captain Ariosa Paal [Buka 03] (RETRIEVE icon) and
Ciklarethas the Bitter [Hoax 05] (RETRIEVE icon) from a ship, and then you play a character card with a RETRIEVE icon, can I retrieve either of my character cards? A: No, you cannot. Rulebook page 15, under RETRIEVE: 'If your opponent’s combat area contains active character cards depicting the RETRIEVE icon then you may not apply the RETRIEVE function depicted on your character cards.' refers to character cards. |
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Q: You have active Mad Mike Magpie [Flit 13, Terrah deck] ("Your cards
with icons are ignored, except Flit character cards and PROTECTED cards."). If I play Yang [Aqua 12] ("The next character/booster/support card I play on this turn is treated as if it had the FREE icon.") and booster card Butterfly Scout [Pillar 27] ("Now you disclose your hand.") then do you disclose your hand? A: Yes, I do. The FREE icon added by Yang lasts only while the card it is added to is played, it does not last until the card's special power text is read and actioned, and hence Butterfly Scout no longer has a FREE icon when its special power text is actioned, and hence Mad Mike Magpie has no effect on it, and I must disclose my hand. |
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Q: If we both have six cards in hand, and I play leadership card Earth
Spirit [Promo 902] ("If I have fewer cards in my hand than you, now I may draw to the same number of cards."), how many cards do I draw? A: One. First you play Earth Spirit, and have five cards in hand. Then you read and apply the card text, allowing you to draw to six cards, thus drawing one card. (Note that this is different to how cards are counted in the previous answer, because that text is a condition on playing a card from hand, and is read and applied while in hand, while this text is normal text which is applied after the card is played.) |
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Q: If I keep a card active for longer than one turn, can I use its
special power text again? A: Special power texts divide into three groups. The first group is of texts which take effect when their card is played, and thereafter don't have any effect. This group contains texts using the word "now", texts applied while in hand (see question "When is special power text first effective?"), texts changing the contested element, and the texts on KhindKin [Khind 23, E&I:A deck] ("I may play this card into my combat area without pushing the previously active cards under it."), Bounce Back [Khind 31, Pillar deck] ("My active cards attack again."), Yang [Aqua 12] ("The next character/booster/support card I play on this turn is treated as if it had the FREE icon.") and Yin [Aqua 13] ("The next character/booster/support card I play on this turn is treated as if it had the FREE icon."). The second group is of texts which, as long as they remain active, can be used once on each of my turns, or which apply once on each of your turns, or may be used each time the indicated event happens. This group contains texts including one of the phrases "On my turn", "At the end of my turn", "If my turn is about to end", "at the beginning of my turn", "During my Leadership phase" "By the end of your Booster/Support phase", "On your turn, you must", "If you retreat", or "At the end of each fight". The third group is of texts which continue to be effective as long as their card is active, and contains all other texts. Q: Can you give some examples, based on the previous answer, of how special power texts behave if I play leadership card Bounce Back [Khind 31, Pillar deck] ("My active cards attack again.")? A: If you have active Gloria Gracia [Pillar 12] ("Now I may retrieve one card (not this card) from my combat area into my hand.") then you do not get to retrieve another card (first group). If you have active Gulpus Permanentus [Pillar 11] ("On my turn, I may play one additional booster card.") then you can play another booster card (second group). If you have active booster card Caterpillar Fireeater [Pillar 16] ("By the end of your Booster/Support phase, you must discard cards with a total printed value of at least 3 Fire from your hand, or retreat.") then I must discard again to avoid having to retreat (second group). If you have active booster card Potion of Cosmic Power [Pillar 21] ("The values of one of my character cards double.") then it continues to have its effect (third group). |
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Q: If I have active support card Duplicator of Strength [Hoax 25] ("The
Earth value of one of my character cards doubles."), how is the character card chosen? A: Rulebook page 17, under Special Rule 3: 'The original player of a card always determines how the card is applied.'. Normally this means that the Duplicator of Strength applies to your one character card, applying to a new character card each time you play a character card. However if you have more than one active character card (for example using FREE, PAIR or GANG icons) then you can choose which character card is affected. |
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Q: Which cards can be ignored?
A: There are only six cards that have special power text which ignores cards, and they ignore only character cards, booster cards, support cards, and cards with icons (which includes only those cards, leadership card Bounce Back [Khind 31, Pillar deck] (STOP icon, "My active cards attack again."), and interference cards and crystal cards, which both all have the REPLACE icon). |
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Q: When a card is ignored, or its special power text is ignored, which
text is ignored? Does this apply to all card types? A: The text indicated as 'Special Power' in the illustration on rulebook page 5, below the card name. This applies to all text on all cards, except to that relating to deck composition on leader cards, emissary cards and inquisitor cards (which it is too late to ignore) and to ship capacity (Buka Invasion rulesheet, under Loading a Ship: 'This capacity is neither special power text nor an icon, it cannot be ignored.'). Application to all cards includes character cards, booster cards, support cards, leadership cards, influence cards (Hyla and ship cards), achievement cards (crystal cards), interference cards and inquisitor cards, except as noted. (It would also apply to leader cards and emissary cards if any of them had any special power text.) |
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Q: What happens if we both have active cards which ignore special power
texts? A: There are three such cards: character card Tittertweet [Flit 07] ("Your special power texts are ignored, except on Flit character cards."), support card Laughing Gas [Khind 27] ("Your special power texts are ignored, except on Flit character cards. (This card has no effect if opposed by Laughing Gas.)") and leadership card Enthrall Opposition [Hoax 28] ("On this turn, your special power texts are ignored. (This card has no effect if opposed by Tittertweet or Laughing Gas.)"). The interactions are handled by specific mention of other cards in these three cards' special power texts. See the following three questions. (The remaining case, two active Enthrall Opposition cannot occur, as indicated by the previous answer.) Q: What happens if both you and I have active character card Tittertweet [Flit 07] ("Your special power texts are ignored, except on Flit character cards.")? play? A: Each Tittertweet cannot affect the other, because each is a Flit character card, and hence all other special power texts (except other Flit character cards) are ignored, on both sides. Q: What happens if you have active character card Tittertweet [Flit 07] ("Your special power texts are ignored, except on Flit character cards."), and I have active support card Laughing Gas [Khind 27] ("Your special power texts are ignored, except on Flit character cards. (This card has no effect if opposed by Laughing Gas.)")? A: According to the special power text on Laughing Gas it does not affect Flit character cards, which includes Tittertweet. Thus all of your cards, including Laughing Gas, have their special power texts ignored, but none of mine do. (The same result applies if I have active leadership card Enthrall Opposition [Hoax 28] ("On this turn, your special power texts are ignored. (This card has no effect if opposed by Tittertweet or Laughing Gas.)"), and you have active Tittertweet or Laughing Gas.) Q: What happens if both of us have active support card Laughing Gas [Khind 27] ("Your special power texts are ignored, except on Flit character cards. (This card has no effect if opposed by Laughing Gas.)")? A: Both Laughing Gas cards have no effect, and hence no other special power texts are ignored. |
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Q: If you have active booster card Caterpillar Eartheroder [Pillar 17,
Terrah deck] ("By the end of your Booster/Support phase, you must discard cards with a total printed value of at least 3 Earth from your hand, or retreat."), when can I make my discard? Can I make a discard and then retreat? A: You can make your discard at any time from your Begiining of Turn phase to your Booster/Support phase. If you make a discard before that point, you can still retreat. Otherwise, you could make the discard, reach your Retreat from Fight? phase or later and determine that you needed to backtrack, but that the only rule permitting backtracking (rulebook page 18, Special Rule 11) does not permit backtracking that far. Q: If you have active booster card Caterpillar Eartheroder [Pillar 17, Terrah deck] ("By the end of your Booster/Support phase, you must discard cards with a total printed value of at least 3 Earth from your hand, or retreat.") do I retreat at the end of my Booster/Support phase? Can I therefore play a character card before retreating? A: You retreat as normal, in the Retreat from Fight? phase. Thus you cannot play a character card before retreating. Although if you are not retreating you do not have to discard cards until after your Retreat from Fight? phase, you are committed to it once you do not retreat, just as you are to matching my power if you do not retreat. If you later determine you cannot, you must backtrack your turn (applying rulebook page 18, under Special Rule 11: 'If no cards have been drawn or revealed, then the game may be backtracked to the situation before the play of the character card.'). |
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Q: If I have active Tittertweet [Flit 07] ("Your special power texts are
ignored, except on Flit character cards.") and you have active booster card Caterpillar Lightseeker [Pillar 19] ("By the end of your Booster/Support phase, you must discard cards with a total printed value of at least 5 Fire or 5 Earth from your hand, or retreat.") and then I play another character card covering Tittertweet, do I have to satisfy the requirement to make a discard? Can I make a discard before covering Tittertweet? A: Yes, because if you do not retreat then the condition is not checked until the end of your Booster/Support phase at which point the condition is not ignored, and no, because as long as Tittertweet is active, there is no special power text justifying your discard which is not ignored. |
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Q: I have active Hank Highflyer Hawk [Flit 12, Hoax deck] ("Your
character cards are ignored, except Flit character cards.") and you have active character card Crysalus Frendus [Pillar 14] ("The effect of one of my Caterpillar booster cards doubles.") and booster card Caterpillar Fireeater [Pillar 16] ("By the end of your Booster/Support phase, you must discard cards with a total printed value of at least 3 Fire from your hand, or retreat."). I discard Ledinemras the Monk [Hoax 03] (Fire value 4) to satisfy Caterpillar Fireeater's requirement (since Crysalus Frendus is ignored), but then I play another character card, covering Hank Highflyer Hawk, so that Crysalus Frendus is no longer ignored. Do I have to make a further discard to satisfy the doubled requirement of Caterpillar Fireeater? If so, can I make this discard before covering Hank Highflyer Hawk? A: Yes, of at least 2 fire. You check the card text at the end of your Booster/Support phase, and at this point you have only discarded 4 fire, while the requirement is now to discard 6 fire. You must discard a further 2 fire, or retreat. You cannot however make this discard earlier as there is no effective instruction to discard this large a value (rulebook page 17, under Special Rule 5: 'if you are instructed to discard a number of fire or earth values, you may not discard additional cards that do not contribute to satisfying the instruction.'). |
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Q: I have active Hank Highflyer Hawk [Flit 12, Hoax deck] ("Your
character cards are ignored, except Flit character cards."), and you have active character card Crysalus Frendus [Pillar 14] ("The effect of one of my Caterpillar booster cards doubles."), booster card Caterpillar Fireeater [Pillar 16] ("By the end of your Booster/Support phase, you must discard cards with a total printed value of at least 3 Fire from your hand, or retreat.") and booster card Caterpillar Eartheroder [Pillar 17, Terrah deck] ("By the end of your Booster/Support phase, you must discard cards with a total printed value of at least 3 Earth from your hand, or retreat."). I play a character card covering Hank Highflyer Hawk, so that Crysalus Frendus is no longer ignored. When is it decided which of your two Caterpillar booster cards is doubled? What happens if I can manage to make a discard if Caterpillar Fireeater is doubled, but not if Caterpillar Eartheroder is doubled? A: The effect of Crysalus Frendus is decided when you retrieve Tittertweet. Rulebook page 17, under Special Rule 2: 'If you apply the instruction on one of your cards to an active card and this active card is influenced or discarded by your opponent, then you may apply the instruction to a different active card.'. The Caterpillar cards becoming no longer ignored is an instance of such influence, and hence I may decide at this point to which Caterpillar card Crysalus Frendus's effect is applied. If you are unable to make the necessary discard (or choose not to) then you are required to retreat, however strictly you are not allowed to backtrack on hearing my choice of which card to double the effects of (see question "The only way I can avoid having to retreat ... ?" in section 'Card Play: General Rules' for the consequences of this). Thus if you can't handle both choices I might make, you should retreat. |
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Q: If you have active Bottelus Emptius [Pillar 15] ("You may not take
further cards into your hand.") and I play Shaman of the Holy Sacrifice [Mimix 18] ("At the end of my turn, I may reveal (up to) three cards from the top of my draw deck, then discard one of them and take the others into my hand.") what can I do using its special power text? A: Nothing. When you reveal cards, this is as part of taking these cards into your hand. (See also question "Where can my cards be?" in section 'Card Play: Locations and Status'.) But as you cannot do this due to Bottelus Emptius, you cannot reveal any cards. Note that you cannot discard a card either, as that follows the revealing of cards, and is dependent on it. |
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Q: What does "character/booster/support cards" mean in the special power
text of mutant Neth-sur-Pot [Mutant 104, Mimix deck] ("I may only play this card if you have at least three active character/booster/support cards. The contested element of the fight changes between Fire and Earth."), do they have to be of the same type? A: No, they do not. This means any combination of three active character cards, booster cards, or support cards. |
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Q: How much time am I allowed to play an interference card in response
to one of your actions? A: There isn't a formal answer to this one, it's up to agreement between you and your opponent (or set by a tournament organiser). What I would suggest is reasonable is allowing a short period (maybe a couple of seconds) in which a player can ask for a pause and a longer length of that pause in which the player decides whether to play an interference card (or call a bluff). But players also shouldn't abuse this by pausing every action. Q: When you play an interference card, does it become active? If so, can I discard it using the special power text of TopDog [Khind 06] ("On my turn, I may discard one of your active cards that has an icon, except your last remaining active character card and PROTECTED cards.")? A: The E&I rulesheet does not specify whether an interference card becomes active. It specifies, under Interference Cards: 'Place the interference card face up on your discard pile and read the special power text aloud.'. This indicates that the effect of the special power text is applied on playing the card, as usual, and there is no opportunity to use TopDog to prevent the interference card's effect. After that the interference card is simply on the discard pile, and cannot be active. It is convenient to consider the interference card to be active while it is being applied, but this actually has no effect on play. |
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Q: If you have active support card Brain Drain [Hoax 26] ("On your turn,
you may not play more than one card."), and I play a character card, and you respond with interference card Shame on you! [Inter 402, E&I:A deck] ("I may play this card when you play your first character card on your turn: Your card is cancelled and discarded. You must play a replacement or retreat."), can I respond with interference card I saw that coming! [Inter 407, E&I:A deck] ("I may play this card when you play an interference card. Your card is cancelled and discarded.")? A: No, you cannot. Although Shame on you! will cancel the character card, and cause it not to count as a played card, this would not apply until after I saw that coming! is not played. This is because if, in the absence of Brain Drain, Shame on you! caused the character card to not count as played before I saw that coming! may or may not be played, then the character card would be played, become not played, and then, if I saw that coming! were played, become played again, and the rules do not include the concept of playing a card again, or what its effects would be. Note that I saw that coming! is your only interference card that is affected by Brain Drain, and only if not played in response to my I saw that coming!, as it is the interference card you play in your turn. |
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Q: If I play a leadership card, which you cancel using interference card
How dare you! [Inter 401, E&I:B deck] ("I may play this card when you play a Leadership phase card: Your card is cancelled and discarded."), can I now play a Hyla, crystal or ship card, or discard a card using the REPLACE icon? A: Yes, you can. The leadership card is cancelled, and does not count as played, so you can take any permitted action in your Leadership phase (including playing another leadership card, or taking no action). |
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Q: Can I modify the capacity of either your ships or my ships?
A: No, you cannot. Buka Invasion rulesheet, under Loading a Ship: 'This capacity is neither special power text nor an icon, it cannot be ignored.' and there are no other effects that apply (ship cards, being without icons, cannot be ignored). |
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Q: Can I load a bluff card onto a ship?
A: A card with a BLUFF icon does not become a bluff card until it is played face down in the support area (Buka Invasion rulesheet, under Bluffing: 'Such a facedown card in play is known as a bluff card'). As a character card such a card can be loaded onto a ship, but face up. See also question "Can I play a bluff card from a ship?" in section 'Ships: Playing Cards from Ships'. |
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Q: What use is an EMPTY BLUFF icon?
A: An EMPTY BLUFF icon allows you to play the card with it as a bluff card. Thus you can play Captain Su Cha [Buka 04] (EMPTY BLUFF icon) as a bluff card, but you can't play Captain Ariosa Paal [Buka 03] (RETRIEVE icon) as a bluff card, because it doesn't have a BLUFF icon of any sort. But an EMPTY BLUFF does not match either element (Buka Invasion rulesheet, under Bluffing: 'Some Buka characters have the FIRE BLUFF icon (yellow), the EARTH BLUFF icon (black) or the EMPTY BLUFF icon (clear).'). Thus a bluff card with an EMPTY BLUFF icon is always a losing bluff; if your bluff is called, then you lose, both the dragon and the forced retreat. This is because the bluff card with the EMPTY BLUFF icon, once revealed, matches the condition 'If any of your revealed bluff cards do not have a BLUFF icon in the current element' (Buka Invasion rulesheet, under Bluffing). Only the "real" bluff cards with the FIRE BLUFF and EARTH BLUFF icons can win a bluff (and only if you only have those, and all are of the right element). |
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Q: If I play my last card, which is a character card, and you respond to
it with interference card Shame on you! [Inter 402, E&I:A deck] ("I may play this card when you play your first character card on your turn: Your card is cancelled and discarded. You must play a replacement or retreat."), which is also your last card, I retreat, you attract a dragon, and we finish the game with all drgons in the centre of the board, who has won the game? A: I have. Your character card is played out of your hand into your combat area, thus emptying your hand, before I play my interference card. E&I rulesheet, under Interference Cards: 'You play your interference card from your hand in response to your opponent's action, as indicated on the card.', indicating that I play Shame on you! in response to your character card play, the action indicated on Shame on you!, thus you have played your character card first, and run out of cards first, and I win the game. |
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Q: Are there any card protectors available that fit Blue Moon cards?
A: Two possible products have been identified by Blue Moon players. The first are at http://www.interhobby.co.kr/shop/shopdetail.html?brandcode=056001000007, however that is on a website entirely in Korean. The second are at http://www.cistamps.com/clear_sleeves.htm (product NF35). These are not a perfect fit, but reported as quite usable. |
Ruwenzori hat folgendes geschrieben: | ||
17. Frage zum Sinn leerer BLUFF-Symbole
Diese Frage stellen wohl nur blutige Anfänger, und ich würde sie auch nicht in die deutsche FAQ aufnehmen wollen. |
Dearlove hat folgendes geschrieben: |
- Ruwi and I obviously haven't been communicating. This is a diff from the January 2007 version. Actually there have been six versions since then, and there's about to be a seventh (but with nothing substantial in it - it's typo corrections and stuff like that). So some of the rules which it's noted have been in the German for a while - same here. |
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Ich werde die Nr. 17 wohl auch in deutsche Liste aufnehmen, das Argument mit den LEERER BLUFF=Joker hat mich überzeugt, das mag wirklich jemand denken. |